﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SharpGameLibrary
{
    public class Properties
    {
        #region Fields

        bool isBlocked;
        bool isDeath;

        #endregion

        #region Get / Set

        public bool IsBlocked
        {
            get
            {
                return this.isBlocked;
            }
            set
            {
                this.isBlocked = value;
            }
        }

        public bool IsDeath
        {
            get
            {
                return this.isDeath;
            }
            set
            {
                this.isDeath = value;
            }
        }

        #endregion

        #region Constructor

        public Properties() 
            : this(false)
        {
        }

        public Properties(bool isBlocked)
        {
            this.isBlocked = isBlocked;
        }

        #endregion
    }
}
